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Research Interests

Currently, I am focusing my research on the following topics:

  • Virtual Worlds The design engineering process of virtual worlds, including topics such as level design, formal gamespaces and game engineering.
  • Games The design engineering process of games in the context of game design, game engineering, and software engineering. This includes topics from the decision-making process during development, to documentation and prototyping, to the actual game and beyond.
  • Behavior Specification for Reactive Systems The design engineering process of complex reactive systems with focus on behavior and structure.
  • Humans & Machines Everything about the intersection of humans and machines, including Human-Computer Interaction, User Interfaces, and User Experience.
  • Graphs & State Diagrams The formalisms and semantics of graphs and state diagrams, including topics such as the specification process, understanding process, patterns, and graph drawing in the context of state diagrams.
  • Diversity, Equity, and Inclusion Everything related to the question: How can we create solutions that represent our society?

If you are interested in working with me, check out my Collaborate and Open Topics page.

  · ·   Ufer   · ·  
  · ·   Munich   · ·  

Education

I have a Master of Science in "Informatics: Games Engineering". At the moment I am a doctoral candidate at the Technical University of Munich.

  • Master of Science in "Informatics: Games Engineering" from the Technical University of Munich (2019). The topic of the master thesis is "Behavior Specification for Reactive Systems".
  • Bachelor of Science in "Informatics: Games Engineering" from the Technical University of Munich (2016). The topic of the bachelor thesis is "Multi Kinect Fusion for Virtual Environments".

Recognitions

In recent years I have received the following recognitions:

  • TeachInf Award 2021/2022 for excellence in teaching (german title: "TeachInf Award für die Beste Pflichtveranstaltung Wintersemester 2021/2022") for my contribution to the course "Interaction Methods and Devices" awarded by the MPI Student Council from the Faculty of Informatics at TUM.
  • TeachInf Award 2020 for excellence in teaching for my contribution to the course "Interaction Methods and Devices" awarded by the MPI Student Council from the Faculty of Informatics at TUM.
  • TeachInf Award 2020 for excellence in teaching for my contribution to the course "Introduction to Audio for Games" awarded by the MPI Student Council from the Faculty of Informatics at TUM.
  • Auszeichnung für hervorragende Studierendenprojekte im Studienjahr 2015 (Award for outstanding student projects in the 2015 academic year) for the "Semester Game Jam" awarded by the MPI Student Council through the Student Representatives in the Faculty Council of Informatics at TUM.

Publications

In recent years, I have contributed to a number of scientific publications:

  • Weber, S., Rudolph, L., Eichhorn, C., Dyrda, D., Plecher, D. A., and Klinker, G. (2022). Frameworks Enabling Ubiquitous Mixed Reality Applications Across Dynamically Adaptable Device Configurations. Frontiers in Virtual Reality.
  • Rudolph, L., Dyrda, D., Plecher, D. A., and Klinker, G. (2022). Retrospective on Teaching Game Analysis for Games Engineering Students. Game Analysis Perspectives Conference (pp. 25-34). abstract
  • Weber, S., Dyrda, D., Ludwig, M., and Klinker, G. (2020). Ubi-Interact. MobiQuitous 2020 - 17th EAI International Conference on Mobile and Ubiquitous Systems: Computing, Networking and Services (pp. 291-300). abstract
  · ·   Underwater II   · ·  

Teaching

I have been teaching at the university since 2014. Starting out as a tutor, I have been working as a researcher at the university since 2019. In 2020, I turned my professional focus toward teaching. I work with students of all majors, with many of my subjects and topics focusing on informatics and game engineering. As part of my teaching, I am involved in several lectures and courses: I lead the exercises for the lectures Interaction Methods and Devices and 3D User Interfaces; I teach the courses Introduction to Audio for Games and Level Engineering; and I am involved in the seminar Game Analysis and practical courses for the master's programs.

Many of the courses I am involved in were awarded the Teaching Award for excellence in teaching at our faculty. Interaction Methods and Devices was awarded as the best compulsory lecture and Audio for Games was awarded as the best elective. I am very pleased that the hard work we put into our teaching is being recognized by our students.

Below you can find a detailed list of my teaching activities.

  · ·   Yellow tree in the wind.   · ·  

Student Projects

Besides teaching in lecture and course formats, I advise many scientific theses and research projects. In recent years, I advised more than 80 bachelor's and master's theses and over 15 seminar papers and guided research programs.

If you are interested in working with me, check out my Collaborate and Open Topics page.

Master Thesis

  • "A Practical Approach to Documents in Game Development" by Alexandru Balotescu, wip
  • "Collaborative Real-Time XR for Spatial Design Processes" by Felix Neumeyer, wip
  • "Developing a Unified Wayfinding Support Framework for 3D Games" by Albert Zach, wip
  • "Developing a Reactive Character Controller for 3D Action-Adventure Games" by Julius Krüger, wip
  • "Creating Interaction Methods for Visual State Diagram Editors" by Sahin Er, wip
  • "3D User Interfaces for Virtual World Engineering using Virtual Reality" by Marian Ludwig, 2022
  • "Game Balancing: Fair Experiences in Competitive Multiplayer Video Games" by Van Minh Pham, 2022
  • "Visual Debugging in Reactive Programming for Games" by Katharina Sadzik, 2022
  • "Engineering a State Diagram Editor for Optimal Developer Experience" by Ariola Lami, 2022
  • "Remote Assistance Tools for Virtual Experiences" by Maximilian Hotter, 2021
  • "Information Flow in Distributed Multi-Agent Systems as a Game Mechanic for Immersive Story Worlds" by Jakob Raith, 2021
  • "Communication and Interaction Methods for Virtual Courses" by Maximilian Mayer, 2021
  • "Easy to Learn, Hard to Master: Tutorials for Challenging Games" by Leopold Traub, 2021
  • "Smart Game Worlds: Application of Hierarchical Graphs Generated from Scene Structures" by Jean-Luc Etgen, 2021
  • "Artificial Intelligence Assisted Content Generation for Games based on Hierarchical Graphs" by Winfried Baumann, 2021
  • "Aesthetic Graph Drawing of Complex State Diagrams" by Cedric Fromm, 2021
  • "Development of an Emotion Engine for Games" by Ibrahim Asif Mirza, 2021

Bachelor Thesis

Master Lab Course

Guided Research

  • "Virtual Teaching: Challenges and Opportunities" by Jeremias Bohn, 2021
  • "Aesthetic Graph Drawing of Hierarchical State Diagrams" by Maximilian Hotter, 2020

Seminar Paper

  • "Creating Fairer Games In Counter-Strike Through Level Design Patterns" by Nicolas Teofilovic, 2022
  • "The Layers of Accessibilty in Games" by Nathalie Maria Galla, 2022
  • "Character Customization in MMORPGs: Exploring Player Motivations in Final Fantasy XIV" by Manuela Poschenrieder, 2022
  • "Graph-based Visualization and Pattern Finding: Raids in World of Warcraft" by Laura Marsoner, 2022
  • "Being Yourself: Women in Video Games" by Lorena K. Vitale, 2021
  • "Graph-based Analysis of 'Among Us'" by Pascal Neubert, 2021
  • "Modding and Scripting as ”Serious Game Mechanic” - Analyzing the Script Editor of X3:Terran Conflict" by Philipp Mueller, 2021
  • "Analysis of the map from League of Legends" by Franz Kleber, 2021
  • "Graph-based Analysis of The Legend of Zelda: A Link to the Past: Backtracking and Dungeon Design" by Julian Geheeb, 2020
  • "Analysis and Classification of Walking Simulator" by Maximiliane Münch, 2020
  • "What makes a good Antagonist?" by André Wörle, 2020

— Academic Profile

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