Game Design Engineering
The main focus of my professional career is the game creation process. Since most of my games are related to this topic, instead of a list of projects (which you can find here), I would like to give a short list of recommended reading.
Recommended Reading
Here is an incomplete list of literature that I recommend to anyone who wants to create games. It is incomplete and dynamic, I will update it in the future. I'm not sure if the order is important. But if in doubt, I would just start at the top.
- "The Art of Game Design: A Book of Lenses" by Schell (2019).
- "Rules of Play" by Salen and Zimmerman (2004).
- "Defining Game Mechanics“ by Sicart (2008).
- "Understanding Comics: The Invisible Art" by McCloud (1994).
- "The Design of Everyday Things" by Norman (2013).
- "Flow: The Psychology of Optimal Experience" by Csikszentmihalyi (2009).
- "An Architectural Approach to Level Design" by Totten (2018).
- "3D User Interfaces: Theory and Practice" by LaViola et al. (2017).
- "Game Engine Architecture" by Gregory (2018).
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