Gamespaces
One of my main research topics revolves around gamespaces. Here I want to give you an overview of related projects.
Related Projects
- Gamespace Knowledge Graph
- Research paper: Space Foundation System: An Approach to Spatial Problems in Games
- Research paper: Proposing Formal Game Spaces as Foundation for Gameplay-Based Anti-Cheating Measures
- Research paper: Playtesting Without Humans: Agent-Based Modeling as Testing Tool for Game Spaces
- University course: Level Engineering
- Many of the projects I work on with students are also from this area. You can find a list here.
Further Reading
For further reading, you can check out the following sources: "The Art of Game Design: A Book of Lenses" by Schell (2019), "An Architectural Approach to Level Design" by Totten (2018), and "3D User Interfaces: Theory and Practice" by LaViola et al. (2017).
Here you can find a more extensive list of literature that I recommend to anyone creating games.
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