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How Do I Implement It? Towards Software Patterns for Accessible Player Experience

This poster paper proposes an approach to support the implementation of accessible game design patterns. Therefore, it examines the Accessible Player Experience (APX) Design Patterns developed by the AbleGamers Charity from a technical perspective and presents our approach to supporting the implementation of these patterns as software solutions. Our aim is to advance accessibility in digital games by supporting developers with practical tools and guidance. To this end, we explore multiple pathways for integration—ranging from ready-to-use implementations and frameworks to plugins and tailored advice—helping developers seamlessly embed accessibility features into their games.

The poster was awarded the "Best Poster Award" at MIG'25.

Poster Paper: Bika, C., Pfaffinger, K., Dyrda, D., Schacherbauer, M., and Pirker, J. (2025). How Do I Implement It? Towards Software Patterns for Accessible Player Experience. Poster paper presented at the 18th ACM SIGGRAPH Conference on Motion, Interaction, and Game 2025.

Poster Paper: Document

Poster: Poster as PDF

MIG'25 Program: Conferenc Web Page

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