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Space Foundation System: An Approach to Spatial Problems in Games

Paper: Dyrda, D., and Belloni, C. (2024). Space Foundation System: An Approach to Spatial Problems in Games. IEEE Conference on Games 2024.

Abstract: Current implementation approaches to spatial problems in digital games are not optimal. We identify a significant mismatch between the problem domain and the implementation domain. In this paper, we present the Space Foundation System, a technology for game engines based on a graph data structure focused on location-based semantics. We present a high-level algorithm and implementation approach for deriving a graph by subdividing the game's space based on integrity. The vision and possible applications of the framework are explored through the use of a gameplay scenario. The presented approach increases the abstraction level of the implementation domain and allows for the implementation of solutions for spatial problems closer to the problem domain.

An image illustrating locations.
An image illustrating locations.
An image illustrating locations.
An image illustrating locations.
2024
An image illustrating locations.
2024
An image illustrating locations.
2024
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